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Title | numb3r23 | ’bout coding grafx & |
Description | numb3r23 ’bout coding grafx & more Menu Home webgl Impressum Presentation: Distance fields Leave a reply I prepared some slides on a presentation on dista |
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numb3r23 ’bout coding grafx & more Menu Home webgl Impressum Presentation: Distance fields Leave a reply I prepared some slides on a presentation on distance fields and what you can do with them: numb3r23.github.io/cgTalk/04_distancefields.html A note on the navigation: space for the next slide backspace for the previous slide left/right to jump to the next chapter up/down to navigate in current chapter Enjoy! This entry was posted in Coding , OpenGL , Tutorial , WebGL on October 27, 2015 by numb3r23 . Using fwidth for distance based anti-aliasing Leave a reply Analytic, function-based distance fields are great for drawing things procedurally in the shader. As long as you can combine a few function and model the distance right you can simply create sharp-looking geometrical objects – even complex combinations are possible. The following is also true for texture-based distance fields (sdf fonts), but I’ve decided to give distance functions the space they deserve. 2D portal, composed of |
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